Keystroke to Screen Rendering Pipeline

The complete journey from physical key press to visible character

HARDWARE
LAYER
Key Press
Physical switch closure
Keyboard Controller
Microcontroller/ASIC
Physical Connection
USB/PS2/Bluetooth interface

What Happens Here

When you press a key, you physically close an electrical switch. The keyboard's microcontroller detects this change in the circuit. This is pure electrical and mechanical interaction—the foundation of all digital input.
FIRMWARE
LAYER
Keyboard Firmware
Scans key matrix
Debouncing Logic
Filters electrical noise
Scan Code Generation
Creates unique key identifier
HID Protocol Encoding
Packages data for transmission

What Happens Here

The firmware continuously scans the keyboard matrix to detect which key was pressed. It filters out electrical "bounce" (rapid on/off signals) and generates a scan code—a unique number for that key. This code is then packaged using the HID (Human Interface Device) protocol for transmission to the computer.
OS KERNEL
LAYER
Device Driver
USB/HID driver receives data
Interrupt Handler
IRQ processing
Input Subsystem
Event processing and queuing
Keyboard Layout Mapping
Scan code → Key code conversion

What Happens Here

The operating system kernel's device driver receives the signal via hardware interrupt. The interrupt handler processes this high-priority event, and the input subsystem converts the hardware-specific scan code into a standardized key code based on your keyboard layout (QWERTY, DVORAK, etc.).
OS USERSPACE
LAYER
Window Manager/Display Server
X11, Wayland, Windows DWM, macOS Quartz
Input Method Editor
Character composition (IME)
Active Application
Event queue and focus management

What Happens Here

The window manager determines which application has focus and routes the keypress event to it. The Input Method Editor may compose multiple keypresses into a single character (important for languages like Chinese, Japanese, or when typing accented characters). The event is placed in the application's event queue.
APPLICATION
LAYER
Event Handler
Processes keypress event
Text Buffer
Inserts character at cursor position
Text Rendering Engine
Font rasterization and layout

What Happens Here

Your application (text editor, browser, etc.) receives the event and its event handler processes it. The character is inserted into the text buffer at the cursor position. The rendering engine then determines how to visually represent this character using the selected font, including kerning, anti-aliasing, and layout calculations.
DISPLAY
LAYER
Graphics API
OpenGL, DirectX, Metal, Vulkan
GPU Processing
Vertex & fragment shaders
Frame Buffer
Pixel data storage
Display Controller
HDMI/DisplayPort signal generation
Monitor
Character visible on screen!

What Happens Here

The graphics API sends rendering commands to the GPU, which processes them through shader programs to create the final pixels. These pixels are stored in the frame buffer, then sent by the display controller through HDMI/DisplayPort to your monitor, where liquid crystals or LEDs illuminate to show the character. Success!
Total Time: Typically 10-50 milliseconds from keypress to visible character